Multiplayer support with Version 7.0.1.0 or higher!
What Works
Multiplayer support
Fieldwork and vine work with courses from the course generator.
Course manager for saving/loading/renaming/moving and deleting of courses.
Wrapping and collecting of bales with or without a course.
Unloading of combines with unloaders.
Creating heaps of sugar beets or other fruits on the field with the combine unloader.
Unloading silo loaders, like the ROPA Maus and letting AD or Giants unload the trailer after that.
Compacting of a bunker silo or pushing the chaff into the back of a silo.
Let the combine unload into nearby trailers (combine self unload).
Field work with up to 5 vehicles on the same course (multi tool course).
Creating custom fields by recording a course or drawing on the AI Map.
Course editor to edit fieldwork courses or custom field borders.
Mod support with AutoDrive:
Sending the fieldwork driver to refill seeds/fertilizers and so on.
Sending the fieldworker/ bale collector to unload collected straw and so on.
Sending the fieldwork driver to refuel or repair.
Usage
There is now a CP Fieldwork job available on the AI helper screen. Just with the built in helper, you can select a target position. When you start the job, the helper will drive to this position before starting the fieldwork. Use the Field position to tell the helper which field you want them to work on. Once you selected a valid Field position, you can click on the CP Open/Close Course Generator button on the bottom of the screen to open the course generator and generate a course. If your vehicle is already near or on the field, you can use the HUD or a keyboard shortcut to start the CP helper at the first, nearest or last waypoint of the fieldwork course.
Turning on Debug Channels
When there’s an issue, you can turn on debug logging on the Courseplay vehicle settings page for each vehicle. This will enable loggin debug information for that vehicle only. Devs need those logs when troubleshooting and fixing bugs.
What information is logged when you activated the debug logging for the vehicle depends on the active debug channels. This are similar to those we had in CP 19, but the way to turn them on/off is different: you can bring up the debug channel menu by pressing Shift+4, then use Shift+1 and Shift+3 to select a channel, and then Shift+2 to toggle the selected debug channel (green is on).
Remember, you have to activate debug mode for the vehicle in the vehicle settings page, otherwise nothing is logged, even if the channel is active.
Developer version
Please be aware you’re using a developer version, which may and will contain errors, bugs, mistakes and unfinished code. Chances are you computer will explode when using it. Twice. If you have no idea what “beta”, “alpha”, or “developer” means and entails, steer clear. The Courseplay team will not take any responsibility for crop destroyed, savegames deleted or baby pandas killed.
We removed the H key binding to start Courseplay, H will now start the built-in helper (or bring up the helper screen) as in the vanilla game.
To start the Courseplay helper, there is a new Action (CP Start driver) you can now assign to any key combination in the Keyboard Controls screen, we recommend using Ctrl+H.
Changelog:
Push Release 7.4.1.2
Added vehicle config option to override default distance from turn end where tight turn offset is applied in 180 turns. Helps with #3173
Added a vehicle configuration for combines with a pipe or conveyer that folds up from below.
Combine self unload speed for approaching to the trailer is now set to a maximum of 10km/h or lower depending on the field speed.
Different code improvements.
Reset to default map zoom on save start. #2962
Some adjustments to bale collector/wrapper mode.
fix for #3181
Combine unloader, no collision check for the trailer for the first few meters. (fixes situations, where the unloader drive in reverse for no reason.)
Waypoints no more cast a shadow, this might increase performance a bit, when have waypoints active.
Some pathfinder refactoring.
HUD reworked for a future project.
HUD help menu reworked. Translations have to be remade, sorry to our translators, but we had to do that step. The help menu looks better now though and is more structured for the HUD.
Download FS22_Courseplay_7_4_1_2
Push Release 7.4.1.1
fix for #3012
fix for #3127
fix for #3135
fix for #3145
fix for #3155
fix for #3158
should fix #3159
should fix #3122
Sugar beet auger wagons should work better now and added a small speed while unloading for better distribution (not yet perfect) #3098
Unloader waits until all combines are done with the work on the same field. #3072
Added line preview when drawing a custom field on the map and can hold left shift to draw straight lines. #1871
Download FS22_Courseplay_7_4_1_1
Push Release 7.4.1.0
fix for #3048
fix for #3052
GUI Improvements
Added unloader support for Dewulf zkivse.
Added chopper unloader support known from FS19 back in. (The pre call for the 2nd Unloader is not added, maybe at a later Version)
General unloader improvements, for example the unloader and combine will drive the full row and not stop close to the end of the row.
Added call unloader at % setting for combine, adjustable from 60% to 90% with 5% incremental steps by @MatteoDelfavero
Download FS22_Courseplay_7_4
Push Release 7.4.0.2
Code improvements
Improving how root vegetable harvesters are recognized by @tn4799
Fix silo driver park position.
Fix for #3012
Fix for #3034
Fix for #2828
Fix for #3038
Added food mixer wagon, fertilizer/lime/manure sprayer and Göweil LT Master as valid target for shovel mode.
3-point attached tools and the Göweil will be targeted from behind to fill up.
Download FS22_Courseplay_7_4_1_2
Push Release 7.4.0.1
Self unload adjustments for #2960
Enhancement for #2963
Vegetable harvester offset adjustments
PathfinderContext refactoring
Balefinder improvements #2816
Implemented bale manager with lock and unlock features for bales.
Changed bale finder pathfinding to new controller.
Slows down while the bale grabber is moving.
Final adjustments for #2783
Applied the same logic to silo loaders (Ropa Maus, …)
Implemented pathfinder controller for silo loaders (Ropa Maus, …) and bunker silo driver.
The Pipecontroller moveable pipe was not working with pipes on the right side.
Added config to disable parts of the pipe.
An example is the Dewulf P3K Profi implement.
Added vehicle configs, if the pipe moving tools can’t be found automatically. For example the Dewulf ZKIVSE needs these config values.
Load and save adjusted to work better in the course manager menu. More intuitive, select course, click on load. Or select folder and click on save.
Added error msg if the name to save a course is invalid, for example an empty name.
Player set offset for fieldwork is saved until attached a new tool or reattached the same tool. #1548
Fix: harvester pocket creation. Back up further with longer vehicles before starting the pocket, so they have room to drive fully into the pocket.
Fix: combine unloader stuck behind combine. #2874
Fix: combine unloader moving out of combine’s way.
Fix: towed harvester don’t use combine headland turns (they won’t be able to make it).
Fix: Avoids constant field scans on leaving a vehicle. #2989
Fix: Callstack when no path on headland found. #2959
Fix: For detecting the rear silo wall correctly. #2772
Fix: Proximity controller ignores loaded pallets.
Fix: The wheel loader driver should skip the pathfinding, if the vehicle is in front of the silo and also in a quarter circle in front of the silo. #2939
Fix: Combine unloader ignores avoid fruit setting. #2993
Download FS22_Courseplay_7_4_1
Push ModHub Update 7.4.0.0
ModHub Update Version
fix for #2940
fix for #2933
fix: combine self unload pathfinder failure
Download FS22_Courseplay_7_4
Credits:
Peter Vaiko
Tensuko
schwiti6190
Logo Design by Finals Farming